![]() ![]() Besides, having an army of robot minions, several battle ships, a sentient version of the sun and a giant space lizard under your command is undeniably epic for any boss to have.Bulletmagnet from the Shmups forum has compiled this awesome glossary of shmup terms, which is great for those just getting into the genre, as well as those with questions about what certain terms mean or are called. The presence of Kubuta isn’t groundbreaking in terms of video game villains, but sometimes the overall package surrounding a baddie makes him all the more tense and worthy of study for young developers to take notes from. ![]() Ordyne is a game of such absurdity that you can’t help but fall in love. Should you be lucky enough to conquer his “laser-firing”, “leap-frogging” android then you are treated with a ten second gif of the planet exploding behind you as you rescue Tomaris bride to be. ![]() The challenge comes in the speed of his movements. Kubuta is the most straightforward battle in the game. Approaching the fight with Kubuta with your upgrades and friend in tow will see you ingrained in a high-octane scene where you fight him in his greatest mechanical creation. The seventh stage is an encore with a harder difficulty to it. ![]() The game is a literal example of what a “Boss Rush” is. The culminating fight in the last level is preluded by a song that remixes all of the music previously heard into one mash-up as you battle your way through every single boss that you defeated already. Our villain Doctor Kubuta is not seen until the very last stage that is amalgamation of all the previous stages you have faced. The absurdity and visual styling of the game lends to a sensation of amusement from start to finish. Complimenting the stages is a joyously upbeat and occasionally frantic soundtrack that infectiously works its way into your mind. They range from navigating mazes, chasing down a humongous battle ship twice your size or avoiding lava spewing from a planet’s surface. The seven levels of Ordyne present unique challenges that change the dynamic on each occasion. Yes, this is a game with a gun that shoots dolphins. For example, An underwater robot that fires fists at you is prone to a dolphin gun. The effectiveness of your weapon is relative to what boss you are facing. Utilizing these two stores is essential to strategically defeating the seven bosses that the game features. A fancy sounding name that boils down to being a roulette table that doles out wacky weapons or a plethora of crystals. The second store the game presents you with is titled Dream Co. For those not gifted with swift reflexes, there is an alternative route of getting currency. Swooping in before your friend is encouraged for getting better weapons to tackle the harder bosses. Each player has an individual tally on how many crystals they have. The competitive nature gathering the crystals is a key ingredient in the enjoyment of the games multiplayer. Aiding you along your journey is an innkeeper named Miyuki, who will grant you bizarre weapons in exchange for the games currency of crystals. The gameplay at hand is simplistic in the nature of being a straight up shooter in the vein of R-type with a few neat upgrades that you wouldn’t expect. If you toss this unoriginal narrative aside, What you have is a madcap trip through space to defeat the wicked Doctor Kubota and his army of robot minions. Ordyne slots you in the role of scientist Tomari and his assistant Chin as you embark on a mission to save Tomaris fiance, Kana. In a change of pace from my writing tenure on Boss Rush, this will not be analytical, this will be a pure nostalgia driven musing of a wonderful multi-player classic. Since its initial release, It has been ported onto “classic collection” packs that Namco have released on Sony consoles, certain handhelds and personal computers worldwide. Effectively, it had its own personality where others failed to distinguish themselves from standard dull toned fodder. Ordyne was a horizontal scrolling shooter that injected fun into the category of “shmups” by being conversely bubbly, colorful and comedic in tone. A lovely example of straying outside the norm for its time was the game Ordyne, released exclusively in japan back in 1987. To innovate in a market where only certain types of games are profitable is a grand task. As gaming culture continually expands its depth of selection, I find myself lingering in the humbler times back when hardware capabilities were limited and the industry itself was in question. The one type of genre that inhabits this mentality for me is the “shmup” or shoot ‘em up to those less privy to the lingo. This has been a truth of the industry since the inception of home consoles. It is our chance to take out our frustrations or relax for a short time in a fantasy setting. Every gamer has different preferred tastes, but there is one commonality that all of us share. ![]()
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